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use special functions for primitives

Move to locator - alignment

With “Move to Locator” a primitive can have three alignments for all three coordinates:

OrientationAlignmentLocater position
LateralNone (Default)Center of the Primitive
X axisCenterCenter of the Primitive
RightRight end of the Primitive
LeftBack end of the Primitive
HorizontalNone (Default)Center of the Primitive
Y axisCenterCenter of the Primitive
FrontFront end of the Primitive
BackBack end of the Primitive
VerticalNone (Default)Center of the Primitive
Z axisCenterCenter of the Primitive
TopTop end of the Primitive
BottomBottom end of the Primitive

Rotate to locator

Primitives can be automatically adjusted to the surface orientation of another model. This makes it easier to create complex chill geometries or to extract sand core bodies or sliders from the model of the cast part.

Example of closing the manifold model for creation of a sand core using boolean operations:

Set the locator onto the flange surface, create a cylinder and fill in its properties (“Closed” onto “True”, Radius = ?? mm, Height = Z1 mm)

Click onto the “Rotate to Locator” button in the CYLINDER DIALOGUE

Click onto the “Translate” button in the CYLINDER DIALOGUE, select “Local” and fill in Z = Z1/2 mm (half of its height). The cylinder is now face to face parallelly aligned with the flange surface.

tutorials/how_to/use_special_functions_for_primitives.1764347520.txt.gz · Last modified: by Ralf Gerke-Cantow