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With “Move to Locator” a primitive can have three alignments for all three coordinates:
| Orientation | Alignment | Locater position |
|---|---|---|
| Lateral | None (Default) | Center of the Primitive |
| X axis | Center | Center of the Primitive |
| Right | Right end of the Primitive | |
| Left | Back end of the Primitive | |
| Horizontal | None (Default) | Center of the Primitive |
| Y axis | Center | Center of the Primitive |
| Front | Front end of the Primitive | |
| Back | Back end of the Primitive | |
| Vertical | None (Default) | Center of the Primitive |
| Z axis | Center | Center of the Primitive |
| Top | Top end of the Primitive | |
| Bottom | Bottom end of the Primitive |
Primitives can be automatically adjusted to the surface orientation of another model. This makes it easier to create complex chill geometries or to extract sand core bodies or sliders from the model of the cast part.
Example of closing the manifold model for creation of a sand core using boolean operations:
Set the locator onto the flange surface, create a cylinder and fill in its properties (“Closed” onto “True”, Radius = ?? mm, Height = Z1 mm)