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| tutorials:how_to:use_special_functions_for_primitives [2025/11/28 16:14] – Ralf Gerke-Cantow | tutorials:how_to:use_special_functions_for_primitives [2025/11/28 16:32] (current) – Ralf Gerke-Cantow | ||
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| =====use special functions for primitives===== | =====use special functions for primitives===== | ||
| - | ====Move to Locator==== | + | ====Move to locator - alignment==== |
| - | With “Move to Locator” a Primitive | + | With “Move to Locator” a primitive |
| ^Orientation^Alignment^Locater position^ | ^Orientation^Alignment^Locater position^ | ||
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| | |Top|Top end of the Primitive| | | |Top|Top end of the Primitive| | ||
| | |Bottom|Bottom end of the Primitive| | | |Bottom|Bottom end of the Primitive| | ||
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| + | ====Rotate to locator==== | ||
| + | Primitives can be automatically adjusted to the surface orientation of another model. This makes it easier to create complex chill geometries or to extract sand core bodies or sliders from the model of the cast part. | ||
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| + | Example of closing the manifold model for creation of a sand core using boolean operations: | ||
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| + | Set the locator onto the flange surface, create a cylinder and fill in its properties (“Closed” onto “True”, Radius = ?? mm, Height = Z1 mm) | ||
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| + | Click onto the “Rotate to Locator” button in the CYLINDER DIALOGUE | ||
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| + | Click onto the “Translate” button in the CYLINDER DIALOGUE, select “Local” and fill in Z = Z1/2 mm (half of its height). The cylinder is now face to face parallelly aligned with the flange surface. | ||
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