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tutorials:how_to:do_a_draft_angle_analysis [2025/11/30 14:57] – [Positive - on the casting part] Ralf Gerke-Cantowtutorials:how_to:do_a_draft_angle_analysis [2025/11/30 15:17] (current) Ralf Gerke-Cantow
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 To create a Parting Plane use “Add Parting Plane” {{:glyphs:itemadd.png?30|}} or {{:glyphs:entitycreate.png?30|}} in the DEMOULDING MENU. To create a Parting Plane use “Add Parting Plane” {{:glyphs:itemadd.png?30|}} or {{:glyphs:entitycreate.png?30|}} in the DEMOULDING MENU.
 Each parting plane can have three basic orientations: Horizontal, Vertical and Lateral - see the PARTING PLANE DIALOGUE on the right side of the screen. Each parting plane can have three basic orientations: Horizontal, Vertical and Lateral - see the PARTING PLANE DIALOGUE on the right side of the screen.
-Select the orientation that best suits to the geometry by {{:glyphs:enumdecrement.png?30|}} or {{:glyphs:enumincrement.png?30|}} of the “Orientation” in the PARTING PLANE DIALOGUE+Select the orientation that best suits to the geometry by {{:glyphs:enumdecrement.png?30|}} or {{:glyphs:enumincrement.png?30|}} in “Orientation” of the PARTING PLANE DIALOGUE.
-Select the Parting Plane to be the reference for the draft angle analysis and “Select Projected Plane” {{:glyphs:demoldingplaneoverview.png?30|}} in the DEMOLDUNG MENU, which opens the “Select Entity” editor window. +
-Select the plane and press the “Ok” in the “Select Entity” editor window.+
 Press {{:glyphs:demoldingplaneangle.png?30|}} in the DEMOLDING MENU and set “Absolute Angles” to “True”. Press {{:glyphs:demoldingplaneangle.png?30|}} in the DEMOLDING MENU and set “Absolute Angles” to “True”.
 Click onto the “Plane Angle Mode” in the DEMOLDING MENU for the draft angle analysis. Click onto the “Plane Angle Mode” in the DEMOLDING MENU for the draft angle analysis.
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 |Marginal|2°|casting| |Marginal|2°|casting|
 Faces with angles below “Marginal” appear red. Faces with angles below “Functional” appear yellow. Faces  with angles equal or higher then “Functional” appear pale green. Faces with angles equal or higher to “Optimal” appear full green. When you hold the right mouse button and hower of the faces of the part the local draft angle is shown. Faces with angles below “Marginal” appear red. Faces with angles below “Functional” appear yellow. Faces  with angles equal or higher then “Functional” appear pale green. Faces with angles equal or higher to “Optimal” appear full green. When you hold the right mouse button and hower of the faces of the part the local draft angle is shown.
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 ====Negative - on the mold==== ====Negative - on the mold====
 Open the DEMOLDING MENU {{:glyphs:menumold.png?30|}} in the MAIN FEATURES Open the DEMOLDING MENU {{:glyphs:menumold.png?30|}} in the MAIN FEATURES
-To create a Parting Plane click to the “Add Parting Plane” {{:glyphs:itemadd.png?30|button}} in the DEMOLDING MENU. Each parting plane can have three basic orientations: Horizontal, Vertical and Lateral. Select the orientation that best suits to the geometry by choosing the “Orientation” {{:glyphs:enumdecrement.png?30|}} or {{:glyphs:enumincrement.png?30|}} in the the PARTING PLANE DIALOGUE. +To create a Parting Plane click to the “Add Parting Plane” {{:glyphs:itemadd.png?30|button}} or {{:glyphs:entitycreate.png?30|}} in the DEMOLDING MENU. Each parting plane can have three basic orientations: Horizontal, Vertical and Lateral. Select the orientation that best suits to the geometry by choosing the “Orientation” {{:glyphs:enumdecrement.png?30|}} or {{:glyphs:enumincrement.png?30|}} in the the PARTING PLANE DIALOGUE. 
-Select the Parting Plane to be the reference for the draft angle analysis by click onto the “Select Projected Plane” button in the “Demolding” Menu, which opens the Select Entity” Editor: +Press {{:glyphs:demoldingdirectionangle.png?30|}} in the DEMOLDING MENU and set “Absolute Angles” to “True”. 
 +Click onto the “Plane Angle Mode” in the DEMOLDING MENU for the draft angle analysis
 +Fill in the Optimal, Functional and Marginal Angle in the DEMOLDING MENU, e.g. for permanent mold process: 
 +^Angle^Value^Example^ 
 +|Optimal|15°|gating system| 
 +|Functional|3°|casting| 
 +|Marginal|2°|casting| 
 +Faces with angles below Marginal” appear red. Faces with angles below Functional” appear yellow. Faces  with angles equal or higher then “Functional” appear pale green. Faces with angles equal or higher to “Optimal” appear full green. When you hold the right mouse button and hower of the faces of the part the local draft angle is shown. 
  
  
  
  
tutorials/how_to/do_a_draft_angle_analysis.1764514661.txt.gz · Last modified: by Ralf Gerke-Cantow